LearnPlayPlay. Learn. Create.

For children, teens, families & teachers

A playground for curious young minds.

LearnPlay is a free science, maths and STEM playground for children and teenagers. Parents, teachers and adult learners are welcome too.

Children and teens can play without creating an account. Teens aged 13–17 can also use a private account with a verified parent or guardian’s approval. Under-13s can keep exploring as guests.

Start with curiosity

Help a learner get started.

Choose by interest and readiness. Younger children may enjoy playing together with an adult; teenagers can use the same guidance with more independence.

  1. Pick something interesting

    Choose a topic the learner wants to explore. Check the reading demands, topic knowledge and challenge level. Age labels are guidance, not a certification.

  2. Try the first challenge

    Check touch or keyboard controls, audio and instructions on the device you will use. Turn sound down or off when helpful. Switch games if the controls or difficulty do not fit.

  3. Choose how to play

    Start with solo play or a game you know. Before joining a multiplayer room, check who can join and how players communicate. Features vary by game.

  4. Enjoy it, then talk about it

    Ask “What did you try?” or “What changed?” Take breaks and choose a session length that fits the learner and the activity. Curiosity matters more than a high score.

Curriculum labels identify learning context, not official endorsement, full syllabus coverage or a substitute for lessons. LearnPlay includes school-topic practice and enrichment games.

Choose what fits

Playing a game and creating an account.

Guest play is open to children, teens and adults. Optional accounts have different safeguards for adults and for teens aged 13–17.

Play and account choices
ActivityCurrent availability
Browse and play gamesNo account needed Children, teens and adults can start playing. Choose a suitable game.
Keep progress on this deviceDepends on the game Some games save in the browser. This is separate from an online profile.
Use a guest character or nicknameWhere supported Use a made-up nickname and an original character, rather than identifying information.
Join a multiplayer roomSelected games Check the room, connection and communication features before joining. Multiplayer is different from simply opening a web game.
Create an adult account or use its cloud features18+ Adults can create an account for their own use. Keep credentials private.
Use a guardian-linked teen account13–17 with approval A verified parent or lawful guardian gives account consent and a one-use invitation. The teen’s nickname profile, built-in character, bookmarks and supported cloud saves stay private. Manage a family account or join with an invitation.
Submit a game for public publicationSeparate permission and review Adults use the adult creator flow. Teens aged 13–17 use private project drafts; publication needs guardian publishing consent, approval of that specific project and public nickname, and LearnPlay moderation.
Create an under-13 accountNot available Under-13s can play as guests. Do not use adult credentials or an inaccurate age to bypass this account limit.

Family accounts use operator review of the adult’s identity and parental or lawful guardianship authority. An email address or adult checkbox alone is not verified guardian consent. Read the family account notice before requesting approval. If the family service is unavailable, continue with guest play.

These are LearnPlay’s feature eligibility rules; 13 is not a universal age at which every online service or data use is permitted. Read the Terms of use for account and publication rules.

Playing together

Know the room before joining.

Opening a browser game does not automatically connect a learner to other players. Here, multiplayer means sharing a game session with other players. It may work without a LearnPlay account, depending on the game.

Choose people you know

For children, prefer a private family or teacher-organised room where the game supports it. Share room codes only with intended players. A room code can be forwarded; it does not verify someone’s identity or guarantee a private group.

Keep communication in bounds

Use made-up nicknames. Where a game provides fixed emotes, keep those limits. Do not share contact details or move a child’s conversation to an outside chat service to continue playing.

Room access and communication controls vary. Do not assume that every game offers private rooms, a host who can remove players, open chat, or a block button. Leave a session if another player, an external link or content makes the learner uncomfortable.

Your device, your choices

Know what stays after play.

Saving and offline play vary

Guest play does not require an email or online profile. Some games keep progress and preferences in this browser on this device; it may be visible to other people using the same browser.

Clearing site data, using private browsing or changing devices can remove or separate that progress. A saved-game bookmark is not a backup. Offline availability also varies; installing LearnPlay does not automatically download every game.

Keep personal details private

Use a nickname when a game asks for a player label. Do not enter a full name, school, address, phone number, personal photo, location or someone else’s details.

No account does not mean no network data: loading a page, joining a room or fetching an external game resource can involve connection data. The Privacy Notice explains these differences.

Private teen cloud features need active guardian consent. They do not include public profiles, personal-photo uploads, friend or follower features, or public account leaderboards. In Family accounts, a guardian can withdraw publishing permission separately or withdraw account consent. Account withdrawal blocks cloud access and removes private cloud progress; the teen can also leave the account. Published teen projects become unavailable when the required consent ends. This does not automatically erase every account, review or security record; use the privacy request form for closure or erasure.

A quick guide for you

Play curious. Keep your details yours.

You are welcome here, whether you are starting school topics or exploring something more advanced. Pick a game, try things and change your mind when you learn something new.

  • Choose a made-up nickname. Keep real-life details and personal photos out of game fields.
  • Try, pause, try again. It is okay to leave a challenge or choose an easier game.
  • Leave a room that feels wrong. You do not need to keep playing or follow an outside link.
  • Ask a trusted adult for help. A parent, guardian or teacher can help report a safety concern.
Choose your next discovery

From player to maker

Young ideas belong in science.

Children and teens can experiment, sketch game ideas and build projects with support. Playing, learning to make a game and submitting it publicly are different activities.

Teens aged 13–17 with active guardian-linked accounts can keep project drafts private in Family accounts. A guardian must separately allow publishing, review each project and approve its public nickname and sharing rights. LearnPlay then reviews the submission before it can appear publicly. Account consent alone does not publish a project, and publication is not guaranteed.

Only the approved nickname and game details appear with a published teen project; the private teen account does not become a public creator profile. Keep names, school details, contact information and photos out of the game and its credit. Either the teen or guardian can retract a project. Guardians can also withdraw publishing permission or account consent.

Adult creators aged 18 or over use the adult submission flow. Do not borrow an adult login or publish identifying material about a child through an adult submission. Teachers should minimise pupil data and follow their institution’s authorisation process. A teacher account alone does not establish parental or lawful guardianship authority.

If a child’s information is already visible, ask for a review. LearnPlay’s review controls do not guarantee that every community game or external service suits every learner.

A clear way to ask for help

A game problem or a safety concern?

GAME FEEDBACK

Something broken or confusing?

Use player feedback for a bug, a science error or an idea. No email or account is needed. Include the game title or page link and a short explanation, without personal information.

Share player feedback
SAFETY & PRIVACY

Something worrying?

For unsuitable content, unwanted contact or a concern about a child’s information, stop playing and ask a trusted adult to use the safety request form. It requires an adult contact email and returns a request reference.

Report a safety concern

Do not send a child’s identifying details, screenshots containing private information, passwords or identity documents. Keep the request reference for follow-up. This form is a review channel, not an emergency service. For immediate danger, contact the appropriate local emergency service.

Common questions

Clear answers before you start.

Is LearnPlay an adults-only platform?

No. LearnPlay’s games are intended for children, teenagers and other curious learners. Children can play without an account. Adults aged 18 or over have an adult account path, and teens aged 13–17 have a separate private account path with verified guardian approval. Under-13 accounts are not available.

Can a child use an adult’s account?

Each account has its own eligibility and permissions. Do not share adult credentials with a child. A self-declared adult account is not verified parental consent. Teens aged 13–17 can use the guardian-linked invitation path; guest play remains available without an adult login.

Will progress move to another device?

Guest progress, where a game supports saving it, usually stays in that browser on that device. Do not assume it is backed up or available elsewhere. Cloud progress is a separate supported account feature. A guardian-linked teen account can use only the games that explicitly support its private cloud saves; a bookmark is not a saved play session.

Are age and curriculum labels a guarantee?

No. Check the actual reading demands, content, controls and challenge level. Curriculum labels identify a learning context; they do not imply official endorsement, complete syllabus coverage or guaranteed learning outcomes.

Start with one good question.

There is a whole world to investigate.

Explore the games